Look Outside v2.3

Map

Floor 1

Last checked 2026-11-03

Floor 1 is the first real maze of rooms, and it is not the same page as the looping labyrinth. You arrive through apartment 21. The stairwell door on the other side starts locked. Audrey’s machine, Ernest’s hideout, Frederic’s studio, and Hellen’s apartment 18 are the landmarks I will name.

Look Outside battle screen showing Sam firing four pistol shots at three creatures
Screenshot: Look Outside (Francis Coulombe / Devolver Digital)

Rooms, access and connections

Source coverage: 1 independent source, Miraheze Floor 1; checked 3 November 2026. Empty cells mean the referenced table does not supply that field.

FieldPublicly documented detailStatus
AccessInitially reached through Apartment 21; the stairwell door is locked from the other side1 source
RoomsApartments 11, 12, 13, 15, 18; Frederic's Apartment; Ernest's Hideout; Destroyed Apartment; Janitor's Closet; Passageway; Rat Lair; Rat-Infested Apartment; Rat Hell; Looping Door Hallway; Eye Room; Air Duct Room1 source
KeysApt. 21 Key; Child Barrier Key; Painter's Key; Stained Key; Electronic Key; Janitor Key Ring1 source
DiscsEarth Disc in Apartment 13; Mars Disc in Apartment 11 behind the Earth-disc door (value 1)1 source
NpcsHellen (Apt 18), Frederic, Ernest, Audrey (near elevator), Rat King, Rat Child (Apt 13)1 source
BossesRat King, Rat Freak, Stargazer (Apt 31, connected), Hellen (if failed quest)1 source
PuzzlesApartment 11 disc door value 1; Apartment 13 arm/child sacrifice; looping corridor navigation1 source
ConnectionsApartment 21 (Floor 2), Stairwell, Elevator, Rat Hell, Meat World entrances1 source

Route schematic

Floor 2 → Floor 1 rooms → ground-floor disc door

Original navigation schematic based on the cited area notes; arrows show progression, not measured room coordinates.

Rooms, not the loop

This page is the room list. The labyrinth page is the navigation problem: corridors that repeat horizontally and vertically, and the Rat King. If I describe both in one breath, the janitor-key myth gets a new home. The key ring is still in the basement. Nothing on Floor 1 drops it.

Apartment 21 is the arrival and also the key that starts Leigh’s chase one floor up. The number does double duty. Do not hunt Leigh on Floor 1 just because the key was found near the rubble by that door. Her boarded room is Floor 2.

Audrey stands at the left end of the middle hallway beside the elevator, absent about one visit in three. Ernest’s hideout is the sandwich recruit. Frederic’s apartment and studio are the ten-painters quest. Hellen’s home number is 18, even though she also knocks upstairs at Sam’s door. Sophie does not have a room on this list. She is a knock.

Cursed mode, on the gameplay page, changes this floor’s layout: side corridors become dead ends and a winged enemy shows up. I will not pretend the Explorer map and the Cursed map are the same drawing. If you are on Cursed, read that mode page before you trust a sketch.

Disc-wise, Mars is in apartment 11 and Earth is in apartment 13, the mouth room. Those are Floor-adjacent pickups in the disc article. I link them instead of copying every icon.

Sam finding a baseball bat on a table in a dark room
Screenshot: Look Outside (Francis Coulombe / Devolver Digital)

Questions

How do you reach Floor 1?

Through apartment 21. The stairwell door is locked from the other side at first.

Is the janitor key on this floor?

No. The ring drops from the Garbage Worm in the basement.

Related

Sources

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