Items
Weapons
Last checked 2026-11-03
Melee sits in the right hand and can break. A gun sits in the left. Duct tape repairs the first melee break. The second break deletes most weapons. Luck reduces the break chance. The chainsaw does not break. It wants gasoline when it gets weak.
Weapon and equipment reference
Cracked and broken versions remain distinct rows because their values differ. Reach and break rates are the published item fields, not calculated DPS. Use the acquisition notes below for the named early and late-game choices. Source coverage: 1 independent source, Miraheze Weapons; checked 3 November 2026. Empty cells mean the referenced table does not supply that field.
| Name | Stats, reach and break rate | Hand / ammunition / slot | Type | Status |
|---|---|---|---|---|
| Broken Handle | +6 Attack +10% Hit rate 1 reach 10% break rate | One-handed | Simple (element: Crushing) | 1 source |
| Broom | +14 Attack +20% Hit rate 2 reach 10% break rate | One-handed | Simple (element: Crushing) | 1 source |
| Cracked Broom | +12 Attack +20% Hit rate 2 reach 15% break rate | One-handed | Simple (element: Crushing) | 1 source |
| Bottle | +8 Attack -5% Hit rate 0 reach 20% break rate | One-handed | Simple (element: Crushing) | 1 source |
| Cracked Bottle | +20 Attack -5% Hit rate 0 reach 100% break rate | One-handed | Simple (element: Crushing) | 1 source |
| Broken Bottle | +24 Attack -5% Hit rate 0 reach 20% break rate | One-handed | Simple (element: Slashing) | 1 source |
| Mop | +20 Attack +20% Hit rate 2 reach 15% break rate | Two-handed | Simple (element: Crushing) | 1 source |
| Cracked Mop | +16 Attack +20% Hit rate 2 reach 15% break rate | Two-handed | Simple (element: Crushing) | 1 source |
| Carving Fork | +9 Attack -10% Hit rate 0 reach 5% break rate | One-handed | Simple (element: Piercing) | 1 source |
| Damaged C.Fork | +7 Attack -20% Hit rate 0 reach 10% break rate | One-handed | Simple (element: Piercing) | 1 source |
| Rake | +10 Attack +20% Hit rate 2 reach 10% break rate | One-handed | Simple (element: Piercing) | 1 source |
| Cracked Rake | +8 Attack +20% Hit rate 2 reach 15% break rate | One-handed | Simple (element: Piercing) | 1 source |
| Steak Knife | +8 Attack -20% Hit rate 0 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Simple (element: Slashing) | 1 source |
| Bent Steak Knife | +7 Attack -20% Hit rate 0 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Simple (element: Slashing) | 1 source |
| Bread Knife | +6 Attack -10% Hit rate 0 reach 15% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Simple (element: Slashing) | 1 source |
| Cracked Bread Knife | +5 Attack -10% Hit rate 0 reach 15% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Simple (element: Slashing) | 1 source |
| Scalpel | +42 Attack -30% Hit rate 0 reach 5% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Simple (element: Slashing) | 1 source |
| Bent Scalpel | +40 Attack -30% Hit rate 0 reach 5% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Simple (element: Slashing) | 1 source |
| Fuzzy | +10% Hit rate 0 reach 0% break rate User cannot be affected by Rage, Confusion, or Panic | One-handed | Simple (element: Crushing) | 1 source |
| Joyeuse | +26 Attack +4 Defense +20% Hit rate 2 reach 10% break rate (4 safe hits) | Two-handed | Simple (element: Crushing) | 1 source |
| Joyeuse, Broken | +22 Attack +2 Defense +20% Hit rate 2 reach 10% break rate | Two-handed | Simple (element: Crushing) | 1 source |
| Metal Detector | +10 Attack -10 Agility -10 Luck -10% Hit rate 2 reach 10% break rate | One-handed | Simple (element: Crushing) | 1 source |
| Broken Metal Detector | +8 Attack -10 Agility -10 Luck -10% Hit rate 2 reach 10% break rate | One-handed | Simple (element: Crushing) | 1 source |
| Misshapen Limb | -2 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (4 safe hits) | One-handed | Simple (element: Slashing) | 1 source |
| Wounded Limb | -4 Attack -20% Hit rate -10% Critical hit rate 1 reach 5% break rate (4 safe hits) | One-handed | Simple (element: Slashing) | 1 source |
| Empty Handed | -4 Attack -4 Ballistics -4 Defense -4 Bull. Defense -4 Agility -4 Luck 0 reach 0% break rate x2 chance to be affected by Confusion, Rage, or Panic | One-handed | Simple (element: Crushing) | 1 source |
| Fluff Ball | 0 reach 0% break rate | One-handed | Simple (element: Crushing) | 1 source |
| Fuzzy's Remains | +5% Hit rate 0 reach 0% break rate | One-handed | Simple (element: Crushing) | 1 source |
| Repaired Fuzzy | +10% Hit rate 0 reach 0% break rate User cannot be affected by Rage, Confusion, or Panic | One-handed | Simple (element: Crushing) | 1 source |
| Mangled Fuzzy | +6 Defense +6 Bull. Defense +10% Hit rate 0 reach 0% break rate | One-handed | Simple (element: Crushing) | 1 source |
| Renegade Fuzzy | +10 Attack +10% Hit rate 0 reach 0% break rate | One-handed | Simple (element: Crushing) | 1 source |
| Worm Fuzzy | +20 max HP +10 max STM +3 Attack +3 Ballistics +3 Defense +3 Bull. Defense +3 Agility +3 Luck +10% Hit rate 0 reach 0% break rate | One-handed | Simple (element: Crushing) | 1 source |
| Me[ttal Ba2t | +25 Attack +20% Hit rate 1 reach 10% break rate (2 safe hits) | One-handed | Simple (element: Crushing) | 1 source |
| Chefskn IKFing3 elmet | +25 Attack +5 Defense +4 Bull. Defense +20% Critical hit evasion 0 reach 10% break rate (2 safe hits) +30% chance to inflict Bleed1 +10% chance to inflict Bleed2 +4% chance to inflict Bleed3 User cannot be affected by Blind x0.6 incoming Fire, Acid, or Blast damage | One-handed | Simple (element: Slashing) | 1 source |
| SPd | +28 Attack +10% Hit rate 2 reach 10% break rate (2 safe hits) | One-handed | Simple (element: Piercing) | 1 source |
| Mec hte | +29 Attack +10% Hit rate 1 reach 10% break rate (2 safe hits) +30% chance to inflict Bleed1 +10% chance to inflict Bleed2 +4% chance to inflict Bleed3 | One-handed | Simple (element: Slashing) | 1 source |
| FrngPnterboots | +21 Attack +4 Bull. Defense +4 Agility -5% Hit rate 1 reach 10% break rate (2 safe hits) x1 incoming Crushing damage | One-handed | Simple (element: Crushing) | 1 source |
| lThrWhip | +18 Attack -15% Hit rate 2 reach 10% break rate (2 safe hits) +30% chance to inflict Disease 1 | One-handed | Simple | 1 source |
| FrstAid Kt | 1 reach 20% break rate (2 safe hits) | One-handed | Simple | 1 source |
| BrknAndl | +5 Attack +10% Hit rate 1 reach 10% break rate (2 safe hits) | One-handed | Simple (element: Crushing) | 1 source |
| Motov | 1 reach 20% break rate (2 safe hits) | One-handed | Simple | 1 source |
| Electroclaw | +18 Attack -10% Hit rate -5% Critical hit rate 1 reach 10% break rate (4 safe hits) +10% chance to inflict Paralysis | One-handed | Simple (element: Shock) | 1 source |
| Nightstick | +16 Attack +5% Hit rate 1 reach 5% break rate (1 safe hit) | One-handed | Bludgeon (element: Crushing) | 1 source |
| Cracked Nightstick | +14 Attack +5% Hit rate 1 reach 5% break rate | One-handed | Bludgeon (element: Crushing) | 1 source |
| Baseball Bat | +14 Attack +10% Hit rate 1 reach 10% break rate (1 safe hit) | One-handed | Bludgeon (element: Crushing) | 1 source |
| Cracked Bat | +12 Attack +10% Hit rate 1 reach 10% break rate | One-handed | Bludgeon (element: Crushing) | 1 source |
| Frying Pan | +16 Attack -5% Hit rate 1 reach 10% break rate (1 safe hit) x1 incoming Crushing damage | One-handed | Bludgeon (element: Crushing) | 1 source |
| Cracked Frying Pan | +16 Attack -5% Hit rate 1 reach 20% break rate | One-handed | Bludgeon (element: Crushing) | 1 source |
| Golf Club | +15 Attack +10% Hit rate 1 reach 10% break rate (1 safe hit) | One-handed | Bludgeon (element: Crushing) | 1 source |
| Crooked Golf Club | +13 Attack -5% Hit rate 1 reach 15% break rate | One-handed | Bludgeon (element: Crushing) | 1 source |
| Hammer | +18 Attack 0 reach 5% break rate | One-handed | Bludgeon (element: Crushing) | 1 source |
| Damaged Hammer | +16 Attack 0 reach 15% break rate | One-handed | Bludgeon (element: Crushing) | 1 source |
| Sledgehammer | +30 Attack +5% Hit rate 1 reach 5% break rate (1 safe hit) | Two-handed | Bludgeon (element: Crushing) | 1 source |
| Damaged Sledgehammer | +28 Attack +5% Hit rate 1 reach 10% break rate | Two-handed | Bludgeon (element: Crushing) | 1 source |
| Metal Bat | +16 Attack +15% Hit rate 1 reach 5% break rate (2 safe hits) | One-handed | Bludgeon (element: Crushing) | 1 source |
| Bent Metal Bat | +14 Attack +10% Hit rate 1 reach 30% break rate | One-handed | Bludgeon (element: Crushing) | 1 source |
| Mace | +26 Attack +15% Hit rate 1 reach 5% break rate (2 safe hits) | One-handed | Bludgeon (element: Crushing,Piercing) | 1 source |
| Damaged Mace | +24 Attack +15% Hit rate 1 reach 10% break rate | One-handed | Bludgeon (element: Crushing,Piercing) | 1 source |
| Cracked Mace | +22 Attack +15% Hit rate 1 reach 15% break rate | One-handed | Bludgeon (element: Crushing,Piercing) | 1 source |
| Rolling Pin | +18 Attack -5% Hit rate 1 reach 15% break rate (1 safe hit) | One-handed | Bludgeon (element: Crushing) | 1 source |
| Cracked Rolling Pin | +15 Attack -5% Hit rate 1 reach 15% break rate | One-handed | Bludgeon (element: Crushing) | 1 source |
| Ernest's Metal Bat | +20 Attack +20% Hit rate 1 reach 5% break rate (4 safe hits) | One-handed | Bludgeon (element: Crushing) | 1 source |
| Sheathed Katana | +24 Attack -4 Defense +5 Agility +20% Hit rate 2 reach 5% break rate | Two-handed | Bludgeon (element: Crushing) | 1 source |
| Stun Baton | +32 Attack 1 reach 20% break rate (3 safe hits) +80% chance to inflict Stun | One-handed | Bludgeon (element: Shock) | 1 source |
| Stun Baton (Unpowered) | +4 Attack 1 reach 0% break rate | One-handed | Bludgeon (element: Crushing) | 1 source |
| Rat Tail Whip | +12 Attack -15% Hit rate 2 reach 10% break rate (4 safe hits) +30% chance to inflict Disease 1 | One-handed | Bludgeon (element: Slashing) | 1 source |
| Damaged Rat Tail Whip | +10 Attack -15% Hit rate 2 reach 10% break rate +30% chance to inflict Disease 1 | One-handed | Bludgeon (element: Slashing) | 1 source |
| Hockey Stick | +24 Attack +10% Hit rate 1 reach 5% break rate (2 safe hits) | Two-handed | Bludgeon (element: Crushing) | 1 source |
| Cracked Hockey Stick | +20 Attack +10% Hit rate 1 reach 5% break rate | Two-handed | Bludgeon (element: Crushing) | 1 source |
| Patchwork Club | +26 Attack +15% Hit rate +30% Counter attack 2 reach 5% break rate (4 safe hits) | One-handed | Bludgeon (element: Crushing) | 1 source |
| Damaged Patchwork Club | +24 Attack +15% Hit rate +15% Counter attack 2 reach 10% break rate | One-handed | Bludgeon (element: Crushing) | 1 source |
| Jawbone Club | +24 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (4 safe hits) +15% chance to inflict Stun | Two-handed | Bludgeon (element: Crushing) | 1 source |
| Wounded Jawbone Club | +22 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (4 safe hits) +15% chance to inflict Stun | Two-handed | Bludgeon (element: Crushing) | 1 source |
| Wordsmith's Hammer | +48 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (8 safe hits) | One-handed | Bludgeon (element: Crushing) | 1 source |
| Worm O' Nine Tails | +12 Attack -15% Hit rate 2 reach 10% break rate (4 safe hits) | One-handed | Bludgeon (element: Slashing) | 1 source |
| Angel's Bat | +34 Attack +2 Ballistics +2 Defense +2 Bull. Defense +2 Agility +2 Luck +15% Hit rate 1 reach 5% break rate (12 safe hits) | One-handed | Bludgeon (element: Crushing) | 1 source |
| Snake Whip | +16 Attack -15% Hit rate 2 reach 10% break rate (4 safe hits) +30% chance to inflict Poison | One-handed | Bludgeon (element: Slashing) | 1 source |
| Damaged Snake Whip | +12 Attack -15% Hit rate 2 reach 10% break rate +30% chance to inflict Poison | One-handed | Bludgeon (element: Slashing) | 1 source |
| Antenniform Legs | +10 Attack -15% Hit rate 2 reach 10% break rate (4 safe hits) | Two-handed | Bludgeon (element: Slashing) | 1 source |
| Toothy Whip | +18 Attack -15% Hit rate 2 reach 10% break rate (4 safe hits) +5% chance to inflict Bleed3 +20% chance to inflict Bleed2 +40% chance to inflict Bleed1 | One-handed | Bludgeon (element: Slashing) | 1 source |
| Damaged Toothy Whip | +16 Attack -15% Hit rate 2 reach 10% break rate +5% chance to inflict Bleed3 +20% chance to inflict Bleed2 +40% chance to inflict Bleed1 | One-handed | Bludgeon (element: Slashing) | 1 source |
| Mossy Hammer | +40 Attack +15% Hit rate 2 reach 15% break rate (2 safe hits) +10% chance to inflict Stun | Two-handed | Bludgeon (element: Crushing) | 1 source |
| Wilting Hammer | +20 Attack +15% Hit rate 2 reach 5% break rate (4 safe hits) +5% chance to inflict Stun | Two-handed | Bludgeon (element: Crushing) | 1 source |
| Dual Metal Bat | +16 Attack +15% Hit rate 1 reach 5% break rate (2 safe hits) | One-handed | Bludgeon (element: Crushing) | 1 source |
| Dual Bent Metal Bat | +14 Attack +10% Hit rate 1 reach 30% break rate | One-handed | Bludgeon (element: Crushing) | 1 source |
| Old Axe | +15 Attack +10% Hit rate 1 reach 15% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Flimsy Old Axe | +12 Attack +10% Hit rate 1 reach 20% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Chef's Knife | +20 Attack 0 reach 10% break rate (1 safe hit) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Chipped Chef's Knife | +18 Attack 0 reach 15% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Cleaver | +23 Attack 0 reach 10% break rate (1 safe hit) x0.05 chance to be affected by Bleed3 x0.1 chance to be affected by Bleed2 x0.3 chance to be affected by Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Cracked Cleaver | +21 Attack 0 reach 15% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Fireman's Axe | +26 Attack +15% Hit rate 1 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | Two-handed | Slashing (element: Slashing) | 1 source |
| Flimsy Fireman's Axe | +24 Attack +15% Hit rate 1 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | Two-handed | Slashing (element: Slashing) | 1 source |
| Claymore | +32 Attack +15% Hit rate 2 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | Two-handed | Slashing (element: Slashing) | 1 source |
| Chipped Claymore | +30 Attack +15% Hit rate 2 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | Two-handed | Slashing (element: Slashing) | 1 source |
| Damaged Claymore | +28 Attack +15% Hit rate 2 reach 15% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | Two-handed | Slashing (element: Slashing) | 1 source |
| Machete | +24 Attack +10% Hit rate 1 reach 5% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Chipped Machete | +20 Attack +10% Hit rate 1 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Katana | +50 Attack -4 Defense +5 Agility +20% Hit rate 2 reach 10% break rate (5 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | Two-handed | Slashing (element: Slashing) | 1 source |
| Chipped Katana | +44 Attack -4 Defense +5 Agility +20% Hit rate 2 reach 20% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | Two-handed | Slashing (element: Slashing) | 1 source |
| Combat Knife | +38 Attack -15% Hit rate 0 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Chipped Combat Knife | +36 Attack -15% Hit rate 0 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Kitchen Knife | +16 Attack 0 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Flimsy Kitchen Knife | +14 Attack 0 reach 15% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Hellen's Cleaver | +27 Attack 0 reach 6% break rate (1 safe hit) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Hellen's Cracked Cleaver | +23 Attack 0 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Greatsword? | +8 Attack -50% Hit rate 2 reach 10% break rate | Two-handed | Slashing (element: Slashing) | 1 source |
| Chainsaw | +80 Attack -10 Agility -10% Hit rate 1 reach 20% break rate (3 safe hits) | Two-handed | Slashing (element: Slashing) | 1 source |
| Chainsaw (No Fuel) | +24 Attack -10 Agility -30% Hit rate 1 reach 0% break rate | Two-handed | Slashing (element: Slashing) | 1 source |
| Sewage Blade | +28 Attack -4 Luck +15% Hit rate 2 reach 10% break rate (4 safe hits) +30% chance to inflict Acid | One-handed | Slashing (element: Slashing,Acid) | 1 source |
| Leaking Sewage Blade | +26 Attack -4 Luck +15% Hit rate 2 reach 10% break rate +25% chance to inflict Acid | One-handed | Slashing (element: Slashing,Acid) | 1 source |
| Bone Saw | +30 Attack -10% Hit rate 1 reach 10% break rate (3 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +20% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Damaged Bone Saw | +28 Attack -10% Hit rate 1 reach 10% break rate (3 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +20% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Shadow Blade | +38 Attack -5 Defense +5 Luck 2 reach 10% break rate (4 safe hits) | One-handed | Slashing (element: Shadow) | 1 source |
| Fading Shadow Blade | +32 Attack -5 Defense +5 Luck 2 reach 10% break rate | One-handed | Slashing (element: Shadow) | 1 source |
| Hellsword | -10 max HP -5 max STM +80 Attack +8 Agility -10% Hit rate -5% Critical hit rate x0.5 Max HP x0.5 Max STM 1 reach 5% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +40% chance to inflict Bleed1 | Two-handed | Slashing (element: Flesh) | 1 source |
| Wounded Hellsword | -10 max HP -5 max STM +74 Attack +4 Agility -10% Hit rate -5% Critical hit rate x0.5 Max HP x0.5 Max STM 1 reach 5% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +40% chance to inflict Bleed1 | Two-handed | Slashing (element: Flesh) | 1 source |
| Furnace Edge | +42 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (4 safe hits) +40% chance to inflict Burn | One-handed | Slashing (element: Fire) | 1 source |
| Dimming Furnace Edge | +38 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (4 safe hits) +20% chance to inflict Burn | One-handed | Slashing (element: Fire) | 1 source |
| Slagblade | +56 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Chipped Slagblade | +50 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Pizza Cutter | +42 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (4 safe hits) +10% chance to inflict Bleed3 +20% chance to inflict Bleed2 +60% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Chipped Pizza Cutter | +38 Attack -10% Hit rate -5% Critical hit rate 1 reach 10% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Spellsword | +52 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (8 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Voidblade | +60 max STM +84 Attack +40 Ballistics +10 Luck +10% Hit rate +30% Critical hit rate 1 reach 10% break rate (4 safe hits) | One-handed | Slashing (element: Shadow) | 1 source |
| Whisperblade | +60 Attack -10 Defense -10 Bull. Defense +5 Agility -10 Luck +20% Hit rate 2 reach 10% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +20% chance to inflict Frozen +30% chance to inflict Bleed1 | Two-handed | Slashing (element: Slashing,Cold) | 1 source |
| Stained Whisperblade | +65 Attack -15 Defense -15 Bull. Defense +8 Agility -15 Luck +20% Hit rate 2 reach 10% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +25% chance to inflict Frozen +30% chance to inflict Bleed1 | Two-handed | Slashing (element: Slashing,Cold) | 1 source |
| Black Blade of Whispers | +70 Attack -20 Defense -20 Bull. Defense +12 Agility -20 Luck +20% Hit rate 2 reach 10% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 or Frozen | Two-handed | Slashing (element: Slashing,Shadow) | 1 source |
| Azure Greatsword | +8 max STM +42 Attack +4 Luck +15% Hit rate 2 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | Two-handed | Slashing (element: Slashing) | 1 source |
| Tooth Knife | +42 Attack -15% Hit rate 0 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Piercing) | 1 source |
| Damaged Tooth Knife | +38 Attack -15% Hit rate 0 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Piercing) | 1 source |
| Tooth Scimitar | +44 Attack +15% Hit rate 1 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Damaged Scimitar | +40 Attack +15% Hit rate 1 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Tooth Hammer | +56 Attack -8 Agility +15% Hit rate 2 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 or Stun | Two-handed | Slashing (element: Slashing,Crushing) | 1 source |
| Damaged Tooth Hammer | +52 Attack -8 Agility +15% Hit rate 2 reach 5% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 or Stun | Two-handed | Slashing (element: Slashing,Crushing) | 1 source |
| Junk Sword | +64 Attack +4 Defense +4 Agility +4 Luck +15% Hit rate 1 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Damaged Junk Sword | +60 Attack +4 Defense +4 Agility +4 Luck +15% Hit rate 1 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Flimsy Junk Sword | +56 Attack +4 Defense +4 Agility +4 Luck +15% Hit rate 1 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Ocular Tetherblade | +32 Attack +15% Hit rate 1 reach 5% break rate (4 safe hits) +20% chance to inflict Blind | One-handed | Slashing (element: Slashing) | 1 source |
| Pained Tetherblade | +26 Attack +15% Hit rate 1 reach 5% break rate (2 safe hits) +20% chance to inflict Blind | One-handed | Slashing (element: Slashing) | 1 source |
| Dual Machete | +24 Attack +10% Hit rate 1 reach 5% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Chp. Dual Machete | +20 Attack +10% Hit rate 1 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | One-handed | Slashing (element: Slashing) | 1 source |
| Pool Cue | +14 Attack +25% Hit rate 2 reach 15% break rate | One-handed | Piercing (element: Piercing) | 1 source |
| Crooked Pool Cue | +12 Attack +25% Hit rate 2 reach 20% break rate | One-handed | Piercing (element: Piercing) | 1 source |
| Dagger | +16 Attack -5% Hit rate 0 reach 5% break rate | One-handed | Piercing (element: Piercing) | 1 source |
| Chipped Dagger | +14 Attack -5% Hit rate 0 reach 10% break rate | One-handed | Piercing (element: Piercing) | 1 source |
| Spade | +26 Attack +10% Hit rate 2 reach 10% break rate (1 safe hit) | Two-handed | Piercing (element: Piercing) | 1 source |
| Cracked Spade | +22 Attack +10% Hit rate 2 reach 20% break rate | Two-handed | Piercing (element: Piercing) | 1 source |
| Pitchfork | +32 Attack +15% Hit rate 2 reach 10% break rate | Two-handed | Piercing (element: Piercing) | 1 source |
| Cracked Pitchfork | +28 Attack +15% Hit rate 2 reach 15% break rate | Two-handed | Piercing (element: Piercing) | 1 source |
| Rapier | +20 Attack +15% Hit rate 1 reach 10% break rate (2 safe hits) | One-handed | Piercing (element: Piercing) | 1 source |
| Bent Rapier | +18 Attack +10% Hit rate 1 reach 15% break rate | One-handed | Piercing (element: Piercing) | 1 source |
| Spear | +32 Attack +25% Hit rate 2 reach 5% break rate (2 safe hits) | Two-handed | Piercing (element: Piercing) | 1 source |
| Crooked Spear | +28 Attack +20% Hit rate 2 reach 10% break rate | Two-handed | Piercing (element: Piercing) | 1 source |
| Venom Dagger | +24 Attack +4 Luck -5% Hit rate 0 reach 5% break rate (4 safe hits) +75% chance to inflict Poison | One-handed | Piercing (element: Piercing) | 1 source |
| Chipped Venom Dagger | +14 Attack -5% Hit rate 0 reach 10% break rate +75% chance to inflict Poison | One-handed | Piercing (element: Piercing) | 1 source |
| Mosquito Knife | +16 Attack -5% Hit rate 0 reach 5% break rate (2 safe hits) | One-handed | Piercing (element: Piercing) | 1 source |
| Chipped Mosquito Knife | +12 Attack -5% Hit rate 0 reach 10% break rate | One-handed | Piercing (element: Piercing) | 1 source |
| Cattle Prod Spear | +60 Attack 2 reach 20% break rate (3 safe hits) +40% chance to inflict Paralysis | Two-handed | Piercing (element: Shock) | 1 source |
| Cattle Prod Spear (Unpowered) | +10 Attack 2 reach 0% break rate | Two-handed | Piercing (element: Piercing) | 1 source |
| Rat Claws | +12 Attack +4 Agility +15% Hit rate 1 reach 5% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | Two-handed | Piercing (element: Piercing) | 1 source |
| Damaged Rat Claws | +8 Attack +4 Agility +15% Hit rate 1 reach 5% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | Two-handed | Piercing (element: Piercing) | 1 source |
| Great Needle | +28 Attack +4 Agility +4 Luck +15% Hit rate 2 reach 10% break rate (3 safe hits) | One-handed | Piercing (element: Piercing) | 1 source |
| Bent Needle | +24 Attack +2 Agility +2 Luck +10% Hit rate 2 reach 15% break rate | One-handed | Piercing (element: Piercing) | 1 source |
| Spear of the Word | +72 Attack +15% Hit rate 2 reach 5% break rate (8 safe hits) | One-handed | Piercing (element: Piercing) | 1 source |
| Stained Shears | +45 Attack -5% Hit rate 0 reach 5% break rate (8 safe hits) +60% chance to inflict Poison | Two-handed | Piercing (element: Piercing) | 1 source |
| Damaged Shears | +40 Attack -5% Hit rate 0 reach 5% break rate +60% chance to inflict Poison | Two-handed | Piercing (element: Piercing) | 1 source |
| Gardening Shears | +50 Attack -5% Hit rate 0 reach 5% break rate (8 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | Two-handed | Piercing (element: Piercing) | 1 source |
| Goblin's Claws | +30 Attack +15% Hit rate 0 reach 5% break rate (4 safe hits) +5% chance to inflict Bleed3 or Blind +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | Two-handed | Piercing (element: Piercing) | 1 source |
| Damaged Claws | +20 Attack +15% Hit rate 0 reach 5% break rate +5% chance to inflict Bleed3 or Blind +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 | Two-handed | Piercing (element: Piercing) | 1 source |
| Ethereal Dagger | +38 Attack 1 reach 5% break rate (4 safe hits) | One-handed | Piercing (element: Armor Piercing) | 1 source |
| Spine Dagger | +42 Attack 1 reach 5% break rate (4 safe hits) | One-handed | Piercing (element: Piercing) | 1 source |
| Damaged Spine Dagger | +36 Attack 1 reach 5% break rate (4 safe hits) | One-handed | Piercing (element: Piercing) | 1 source |
| Icicle Spike | +32 Attack 2 reach 20% break rate (2 safe hits) +15% chance to inflict Frozen | One-handed | Piercing (element: Piercing,Cold) | 1 source |
| Melting Icicle | +28 Attack 1 reach 15% break rate (2 safe hits) +10% chance to inflict Frozen | One-handed | Piercing (element: Piercing,Cold) | 1 source |
| Ice shard | +26 Attack 0 reach 10% break rate (2 safe hits) +5% chance to inflict Frozen | One-handed | Piercing (element: Piercing,Cold) | 1 source |
| Hadal Trident | +40 Attack +15% Hit rate x1.25 Damage against drowsy targets x1.5 Damage against sleeping targets 2 reach 5% break rate (4 safe hits) | Two-handed | Piercing (element: Piercing) | 1 source |
| Damaged Trident | +34 Attack +15% Hit rate x1.25 Damage against drowsy targets x1.5 Damage against sleeping targets 2 reach 10% break rate (4 safe hits) | Two-handed | Piercing (element: Piercing) | 1 source |
| Dual Rapier | +20 Attack +15% Hit rate 1 reach 10% break rate (2 safe hits) | One-handed | Piercing (element: Piercing) | 1 source |
| Dual Bent Rapier | +18 Attack +10% Hit rate 1 reach 15% break rate | One-handed | Piercing (element: Piercing) | 1 source |
| Slime Spear | +64 Attack +25% Hit rate 2 reach 5% break rate (4 safe hits) +30% chance to inflict Acid | Two-handed | Piercing (element: Acid) | 1 source |
| Tooth Rifle | +16 Attack +60 Ballistics -4 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| Tooth Rifle [Empty] | +16 Attack +60 Ballistics -4 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| Babylon Typewriter | +12 Attack +48 Ballistics -6 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| Babylon Typewriter [Empty] | +12 Attack +48 Ballistics -6 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| War Rifle | +12 Attack +72 Ballistics -4 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| War Rifle [Empty] | +12 Attack +72 Ballistics -4 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| Chill Touch | +12 Attack +24 Ballistics -4 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| Chill Touch [Empty] | +12 Attack +24 Ballistics -4 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| Acid Sprayer | +64 Ballistics | Two Handed Ranged | 1 source | |
| Acid Sprayer [Empty] | +64 Ballistics | Two Handed Ranged | 1 source | |
| Flamethrower | +64 Ballistics | Two Handed Ranged | 1 source | |
| Flamethrower [Empty] | +64 Ballistics | Two Handed Ranged | 1 source | |
| Gatling Gun | +20 Attack +92 Ballistics -8 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| Gatling Gun [Empty] | +20 Attack +92 Ballistics -8 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| High-Caliber Rifle | +16 Attack +52 Ballistics -4 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| High-Caliber Rifle [Empty] | +16 Attack +52 Ballistics -4 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| Shotgun | +8 Attack +74 Ballistics -4 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| Shotgun [Empty] | +8 Attack +74 Ballistics -4 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| Hunting Shotgun | +12 Attack +64 Ballistics -4 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| Hunting Shotgun [Empty] | +12 Attack +64 Ballistics -4 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| Old Rifle | +12 Attack +58 Ballistics -4 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| Old Rifle [Empty] | +12 Attack +58 Ballistics -4 Agility -100% Critical hit rate | Two Handed Ranged | 1 source | |
| gun | Firearm | 1 source | ||
| gun (gun) | Firearm | 1 source | ||
| Jaw Revolver | +42 Ballistics | Firearm | 1 source | |
| Jaw Revolver [Empty] | +42 Ballistics | Firearm | 1 source | |
| SMG Special | +32 Ballistics | Firearm | 1 source | |
| SMG Special [Empty] | +32 Ballistics | Firearm | 1 source | |
| Silver Magnum | +64 Ballistics | Firearm | 1 source | |
| Silver Magnum [Empty] | +64 Ballistics | Firearm | 1 source | |
| Super Slingshot | +30 Ballistics | Slingshot | 1 source | |
| Slingshot | +20 Ballistics | Slingshot | 1 source | |
| Crossbow | +8 Attack +40 Ballistics | Projectile Wpn | 1 source | |
| SMG | +24 Ballistics | Firearm | 1 source | |
| SMG [Empty] | +24 Ballistics | Firearm | 1 source | |
| Magnum | +50 Ballistics | Firearm | 1 source | |
| Magnum [Empty] | +50 Ballistics | Firearm | 1 source | |
| Custom Handgun | +40 Ballistics | Firearm | 1 source | |
| Custom Handgun [Empty] | +40 Ballistics | Firearm | 1 source | |
| Pistol | +32 Ballistics | Firearm | 1 source | |
| Pistol [Empty] | +32 Ballistics | Firearm | 1 source | |
| Beating Heart | +2 Defense +2 Agility +2 Luck x0.01 chance to be affected by Unconscious x0.5 incoming Shadow damage | Ranged | General Armor | 1 source |
| Gauntlets | +4 Attack -12 Ballistics +6 Defense +2 Bull. Defense -2 Agility | Ranged | General Armor | 1 source |
| Heater Shield | -2 Attack -2 Ballistics +4 Defense +2 Bull. Defense -2 Agility | Ranged | General Armor | 1 source |
| Paint Palette | -5 Attack +5% chance to inflict Sleep, Panic, Poison, Confusion, Rage, Charm, or Blind | Ranged | General Armor | 1 source |
| Riot Shield | -4 Attack -4 Ballistics +5 Defense +4 Bull. Defense -4 Agility -5% Hit rate | Ranged | General Armor | 1 source |
| Shroom Cap Shield | -4 Attack -4 Ballistics +6 Defense -4 Agility -5% Hit rate | Ranged | General Armor | 1 source |
| Tome of Words | x0.75 Max HP | Ranged | General Armor | 1 source |
Breaks, tape, and a few named tools
The first failure state is cracked or broken, and tape buys one more life. Claymore is named as a weapon that can break twice. Furnace Edge becomes Slagblade on the second break and refuses tape. I will not rank those three on a DPS chart. The wiki does not publish one, and a “best weapon” search is not a license to invent damage per second.
Each point of luck is a 1 percent lower break chance, and at 100 luck melee stops breaking. Explorer gets one daily mulligan when something snaps. Cursed gets that mulligan only on day 1, and weapons snap more easily besides. Those are difficulty rules, not hidden stats on the sword.
The katana comes from the Gamer or from a trade involving Massacre Princess. Sheathed, break chance and attack are both halved. Unsheathe Attack pulls it out, with five safe hits on the description I read. The snake whip is in Kaeley’s maze, a one-handed cut, and a 2.3 note says poison applies correctly after 2.3.10. The pistol is on Floor 2 after Leigh’s story, and on Cursed it costs $100.
My editorial reading, labeled as mine: keep tape for a weapon you like, keep gasoline if you chose the saw, and do not sell the only repair because Survivor already pays you less. That is not a tier list of blades.
Questions
How do you repair a weapon?
Duct tape, once, after the first break. The second break usually destroys it.
How do you refuel the chainsaw?
Gasoline. The chainsaw does not use the break-and-tape rule.
Related
Sources
- Miraheze — Weapons checked 2026-11-03
- Miraheze — Chainsaw checked 2026-11-03
- Miraheze — Katana checked 2026-11-03