Look Outside v2.3

Items

Weapons

Last checked 2026-11-03

Melee sits in the right hand and can break. A gun sits in the left. Duct tape repairs the first melee break. The second break deletes most weapons. Luck reduces the break chance. The chainsaw does not break. It wants gasoline when it gets weak.

Frederic holding a paintbrush and palette during a dialogue about painting the sky
Screenshot: Look Outside (Francis Coulombe / Devolver Digital)

Weapon and equipment reference

Cracked and broken versions remain distinct rows because their values differ. Reach and break rates are the published item fields, not calculated DPS. Use the acquisition notes below for the named early and late-game choices. Source coverage: 1 independent source, Miraheze Weapons; checked 3 November 2026. Empty cells mean the referenced table does not supply that field.

NameStats, reach and break rateHand / ammunition / slotTypeStatus
Broken Handle+6 Attack +10% Hit rate 1 reach 10% break rateOne-handedSimple (element: Crushing)1 source
Broom+14 Attack +20% Hit rate 2 reach 10% break rateOne-handedSimple (element: Crushing)1 source
Cracked Broom+12 Attack +20% Hit rate 2 reach 15% break rateOne-handedSimple (element: Crushing)1 source
Bottle+8 Attack -5% Hit rate 0 reach 20% break rateOne-handedSimple (element: Crushing)1 source
Cracked Bottle+20 Attack -5% Hit rate 0 reach 100% break rateOne-handedSimple (element: Crushing)1 source
Broken Bottle+24 Attack -5% Hit rate 0 reach 20% break rateOne-handedSimple (element: Slashing)1 source
Mop+20 Attack +20% Hit rate 2 reach 15% break rateTwo-handedSimple (element: Crushing)1 source
Cracked Mop+16 Attack +20% Hit rate 2 reach 15% break rateTwo-handedSimple (element: Crushing)1 source
Carving Fork+9 Attack -10% Hit rate 0 reach 5% break rateOne-handedSimple (element: Piercing)1 source
Damaged C.Fork+7 Attack -20% Hit rate 0 reach 10% break rateOne-handedSimple (element: Piercing)1 source
Rake+10 Attack +20% Hit rate 2 reach 10% break rateOne-handedSimple (element: Piercing)1 source
Cracked Rake+8 Attack +20% Hit rate 2 reach 15% break rateOne-handedSimple (element: Piercing)1 source
Steak Knife+8 Attack -20% Hit rate 0 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSimple (element: Slashing)1 source
Bent Steak Knife+7 Attack -20% Hit rate 0 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSimple (element: Slashing)1 source
Bread Knife+6 Attack -10% Hit rate 0 reach 15% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSimple (element: Slashing)1 source
Cracked Bread Knife+5 Attack -10% Hit rate 0 reach 15% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSimple (element: Slashing)1 source
Scalpel+42 Attack -30% Hit rate 0 reach 5% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSimple (element: Slashing)1 source
Bent Scalpel+40 Attack -30% Hit rate 0 reach 5% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSimple (element: Slashing)1 source
Fuzzy+10% Hit rate 0 reach 0% break rate User cannot be affected by Rage, Confusion, or PanicOne-handedSimple (element: Crushing)1 source
Joyeuse+26 Attack +4 Defense +20% Hit rate 2 reach 10% break rate (4 safe hits)Two-handedSimple (element: Crushing)1 source
Joyeuse, Broken+22 Attack +2 Defense +20% Hit rate 2 reach 10% break rateTwo-handedSimple (element: Crushing)1 source
Metal Detector+10 Attack -10 Agility -10 Luck -10% Hit rate 2 reach 10% break rateOne-handedSimple (element: Crushing)1 source
Broken Metal Detector+8 Attack -10 Agility -10 Luck -10% Hit rate 2 reach 10% break rateOne-handedSimple (element: Crushing)1 source
Misshapen Limb-2 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (4 safe hits)One-handedSimple (element: Slashing)1 source
Wounded Limb-4 Attack -20% Hit rate -10% Critical hit rate 1 reach 5% break rate (4 safe hits)One-handedSimple (element: Slashing)1 source
Empty Handed-4 Attack -4 Ballistics -4 Defense -4 Bull. Defense -4 Agility -4 Luck 0 reach 0% break rate x2 chance to be affected by Confusion, Rage, or PanicOne-handedSimple (element: Crushing)1 source
Fluff Ball0 reach 0% break rateOne-handedSimple (element: Crushing)1 source
Fuzzy's Remains+5% Hit rate 0 reach 0% break rateOne-handedSimple (element: Crushing)1 source
Repaired Fuzzy+10% Hit rate 0 reach 0% break rate User cannot be affected by Rage, Confusion, or PanicOne-handedSimple (element: Crushing)1 source
Mangled Fuzzy+6 Defense +6 Bull. Defense +10% Hit rate 0 reach 0% break rateOne-handedSimple (element: Crushing)1 source
Renegade Fuzzy+10 Attack +10% Hit rate 0 reach 0% break rateOne-handedSimple (element: Crushing)1 source
Worm Fuzzy+20 max HP +10 max STM +3 Attack +3 Ballistics +3 Defense +3 Bull. Defense +3 Agility +3 Luck +10% Hit rate 0 reach 0% break rateOne-handedSimple (element: Crushing)1 source
Me[ttal Ba2t+25 Attack +20% Hit rate 1 reach 10% break rate (2 safe hits)One-handedSimple (element: Crushing)1 source
Chefskn IKFing3 elmet+25 Attack +5 Defense +4 Bull. Defense +20% Critical hit evasion 0 reach 10% break rate (2 safe hits) +30% chance to inflict Bleed1 +10% chance to inflict Bleed2 +4% chance to inflict Bleed3 User cannot be affected by Blind x0.6 incoming Fire, Acid, or Blast damageOne-handedSimple (element: Slashing)1 source
SPd+28 Attack +10% Hit rate 2 reach 10% break rate (2 safe hits)One-handedSimple (element: Piercing)1 source
Mec hte+29 Attack +10% Hit rate 1 reach 10% break rate (2 safe hits) +30% chance to inflict Bleed1 +10% chance to inflict Bleed2 +4% chance to inflict Bleed3One-handedSimple (element: Slashing)1 source
FrngPnterboots+21 Attack +4 Bull. Defense +4 Agility -5% Hit rate 1 reach 10% break rate (2 safe hits) x1 incoming Crushing damageOne-handedSimple (element: Crushing)1 source
lThrWhip+18 Attack -15% Hit rate 2 reach 10% break rate (2 safe hits) +30% chance to inflict Disease 1One-handedSimple1 source
FrstAid Kt1 reach 20% break rate (2 safe hits)One-handedSimple1 source
BrknAndl+5 Attack +10% Hit rate 1 reach 10% break rate (2 safe hits)One-handedSimple (element: Crushing)1 source
Motov1 reach 20% break rate (2 safe hits)One-handedSimple1 source
Electroclaw+18 Attack -10% Hit rate -5% Critical hit rate 1 reach 10% break rate (4 safe hits) +10% chance to inflict ParalysisOne-handedSimple (element: Shock)1 source
Nightstick+16 Attack +5% Hit rate 1 reach 5% break rate (1 safe hit)One-handedBludgeon (element: Crushing)1 source
Cracked Nightstick+14 Attack +5% Hit rate 1 reach 5% break rateOne-handedBludgeon (element: Crushing)1 source
Baseball Bat+14 Attack +10% Hit rate 1 reach 10% break rate (1 safe hit)One-handedBludgeon (element: Crushing)1 source
Cracked Bat+12 Attack +10% Hit rate 1 reach 10% break rateOne-handedBludgeon (element: Crushing)1 source
Frying Pan+16 Attack -5% Hit rate 1 reach 10% break rate (1 safe hit) x1 incoming Crushing damageOne-handedBludgeon (element: Crushing)1 source
Cracked Frying Pan+16 Attack -5% Hit rate 1 reach 20% break rateOne-handedBludgeon (element: Crushing)1 source
Golf Club+15 Attack +10% Hit rate 1 reach 10% break rate (1 safe hit)One-handedBludgeon (element: Crushing)1 source
Crooked Golf Club+13 Attack -5% Hit rate 1 reach 15% break rateOne-handedBludgeon (element: Crushing)1 source
Hammer+18 Attack 0 reach 5% break rateOne-handedBludgeon (element: Crushing)1 source
Damaged Hammer+16 Attack 0 reach 15% break rateOne-handedBludgeon (element: Crushing)1 source
Sledgehammer+30 Attack +5% Hit rate 1 reach 5% break rate (1 safe hit)Two-handedBludgeon (element: Crushing)1 source
Damaged Sledgehammer+28 Attack +5% Hit rate 1 reach 10% break rateTwo-handedBludgeon (element: Crushing)1 source
Metal Bat+16 Attack +15% Hit rate 1 reach 5% break rate (2 safe hits)One-handedBludgeon (element: Crushing)1 source
Bent Metal Bat+14 Attack +10% Hit rate 1 reach 30% break rateOne-handedBludgeon (element: Crushing)1 source
Mace+26 Attack +15% Hit rate 1 reach 5% break rate (2 safe hits)One-handedBludgeon (element: Crushing,Piercing)1 source
Damaged Mace+24 Attack +15% Hit rate 1 reach 10% break rateOne-handedBludgeon (element: Crushing,Piercing)1 source
Cracked Mace+22 Attack +15% Hit rate 1 reach 15% break rateOne-handedBludgeon (element: Crushing,Piercing)1 source
Rolling Pin+18 Attack -5% Hit rate 1 reach 15% break rate (1 safe hit)One-handedBludgeon (element: Crushing)1 source
Cracked Rolling Pin+15 Attack -5% Hit rate 1 reach 15% break rateOne-handedBludgeon (element: Crushing)1 source
Ernest's Metal Bat+20 Attack +20% Hit rate 1 reach 5% break rate (4 safe hits)One-handedBludgeon (element: Crushing)1 source
Sheathed Katana+24 Attack -4 Defense +5 Agility +20% Hit rate 2 reach 5% break rateTwo-handedBludgeon (element: Crushing)1 source
Stun Baton+32 Attack 1 reach 20% break rate (3 safe hits) +80% chance to inflict StunOne-handedBludgeon (element: Shock)1 source
Stun Baton (Unpowered)+4 Attack 1 reach 0% break rateOne-handedBludgeon (element: Crushing)1 source
Rat Tail Whip+12 Attack -15% Hit rate 2 reach 10% break rate (4 safe hits) +30% chance to inflict Disease 1One-handedBludgeon (element: Slashing)1 source
Damaged Rat Tail Whip+10 Attack -15% Hit rate 2 reach 10% break rate +30% chance to inflict Disease 1One-handedBludgeon (element: Slashing)1 source
Hockey Stick+24 Attack +10% Hit rate 1 reach 5% break rate (2 safe hits)Two-handedBludgeon (element: Crushing)1 source
Cracked Hockey Stick+20 Attack +10% Hit rate 1 reach 5% break rateTwo-handedBludgeon (element: Crushing)1 source
Patchwork Club+26 Attack +15% Hit rate +30% Counter attack 2 reach 5% break rate (4 safe hits)One-handedBludgeon (element: Crushing)1 source
Damaged Patchwork Club+24 Attack +15% Hit rate +15% Counter attack 2 reach 10% break rateOne-handedBludgeon (element: Crushing)1 source
Jawbone Club+24 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (4 safe hits) +15% chance to inflict StunTwo-handedBludgeon (element: Crushing)1 source
Wounded Jawbone Club+22 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (4 safe hits) +15% chance to inflict StunTwo-handedBludgeon (element: Crushing)1 source
Wordsmith's Hammer+48 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (8 safe hits)One-handedBludgeon (element: Crushing)1 source
Worm O' Nine Tails+12 Attack -15% Hit rate 2 reach 10% break rate (4 safe hits)One-handedBludgeon (element: Slashing)1 source
Angel's Bat+34 Attack +2 Ballistics +2 Defense +2 Bull. Defense +2 Agility +2 Luck +15% Hit rate 1 reach 5% break rate (12 safe hits)One-handedBludgeon (element: Crushing)1 source
Snake Whip+16 Attack -15% Hit rate 2 reach 10% break rate (4 safe hits) +30% chance to inflict PoisonOne-handedBludgeon (element: Slashing)1 source
Damaged Snake Whip+12 Attack -15% Hit rate 2 reach 10% break rate +30% chance to inflict PoisonOne-handedBludgeon (element: Slashing)1 source
Antenniform Legs+10 Attack -15% Hit rate 2 reach 10% break rate (4 safe hits)Two-handedBludgeon (element: Slashing)1 source
Toothy Whip+18 Attack -15% Hit rate 2 reach 10% break rate (4 safe hits) +5% chance to inflict Bleed3 +20% chance to inflict Bleed2 +40% chance to inflict Bleed1One-handedBludgeon (element: Slashing)1 source
Damaged Toothy Whip+16 Attack -15% Hit rate 2 reach 10% break rate +5% chance to inflict Bleed3 +20% chance to inflict Bleed2 +40% chance to inflict Bleed1One-handedBludgeon (element: Slashing)1 source
Mossy Hammer+40 Attack +15% Hit rate 2 reach 15% break rate (2 safe hits) +10% chance to inflict StunTwo-handedBludgeon (element: Crushing)1 source
Wilting Hammer+20 Attack +15% Hit rate 2 reach 5% break rate (4 safe hits) +5% chance to inflict StunTwo-handedBludgeon (element: Crushing)1 source
Dual Metal Bat+16 Attack +15% Hit rate 1 reach 5% break rate (2 safe hits)One-handedBludgeon (element: Crushing)1 source
Dual Bent Metal Bat+14 Attack +10% Hit rate 1 reach 30% break rateOne-handedBludgeon (element: Crushing)1 source
Old Axe+15 Attack +10% Hit rate 1 reach 15% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Flimsy Old Axe+12 Attack +10% Hit rate 1 reach 20% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Chef's Knife+20 Attack 0 reach 10% break rate (1 safe hit) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Chipped Chef's Knife+18 Attack 0 reach 15% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Cleaver+23 Attack 0 reach 10% break rate (1 safe hit) x0.05 chance to be affected by Bleed3 x0.1 chance to be affected by Bleed2 x0.3 chance to be affected by Bleed1One-handedSlashing (element: Slashing)1 source
Cracked Cleaver+21 Attack 0 reach 15% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Fireman's Axe+26 Attack +15% Hit rate 1 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1Two-handedSlashing (element: Slashing)1 source
Flimsy Fireman's Axe+24 Attack +15% Hit rate 1 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1Two-handedSlashing (element: Slashing)1 source
Claymore+32 Attack +15% Hit rate 2 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1Two-handedSlashing (element: Slashing)1 source
Chipped Claymore+30 Attack +15% Hit rate 2 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1Two-handedSlashing (element: Slashing)1 source
Damaged Claymore+28 Attack +15% Hit rate 2 reach 15% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1Two-handedSlashing (element: Slashing)1 source
Machete+24 Attack +10% Hit rate 1 reach 5% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Chipped Machete+20 Attack +10% Hit rate 1 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Katana+50 Attack -4 Defense +5 Agility +20% Hit rate 2 reach 10% break rate (5 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1Two-handedSlashing (element: Slashing)1 source
Chipped Katana+44 Attack -4 Defense +5 Agility +20% Hit rate 2 reach 20% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1Two-handedSlashing (element: Slashing)1 source
Combat Knife+38 Attack -15% Hit rate 0 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Chipped Combat Knife+36 Attack -15% Hit rate 0 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Kitchen Knife+16 Attack 0 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Flimsy Kitchen Knife+14 Attack 0 reach 15% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Hellen's Cleaver+27 Attack 0 reach 6% break rate (1 safe hit) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Hellen's Cracked Cleaver+23 Attack 0 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Greatsword?+8 Attack -50% Hit rate 2 reach 10% break rateTwo-handedSlashing (element: Slashing)1 source
Chainsaw+80 Attack -10 Agility -10% Hit rate 1 reach 20% break rate (3 safe hits)Two-handedSlashing (element: Slashing)1 source
Chainsaw (No Fuel)+24 Attack -10 Agility -30% Hit rate 1 reach 0% break rateTwo-handedSlashing (element: Slashing)1 source
Sewage Blade+28 Attack -4 Luck +15% Hit rate 2 reach 10% break rate (4 safe hits) +30% chance to inflict AcidOne-handedSlashing (element: Slashing,Acid)1 source
Leaking Sewage Blade+26 Attack -4 Luck +15% Hit rate 2 reach 10% break rate +25% chance to inflict AcidOne-handedSlashing (element: Slashing,Acid)1 source
Bone Saw+30 Attack -10% Hit rate 1 reach 10% break rate (3 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +20% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Damaged Bone Saw+28 Attack -10% Hit rate 1 reach 10% break rate (3 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +20% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Shadow Blade+38 Attack -5 Defense +5 Luck 2 reach 10% break rate (4 safe hits)One-handedSlashing (element: Shadow)1 source
Fading Shadow Blade+32 Attack -5 Defense +5 Luck 2 reach 10% break rateOne-handedSlashing (element: Shadow)1 source
Hellsword-10 max HP -5 max STM +80 Attack +8 Agility -10% Hit rate -5% Critical hit rate x0.5 Max HP x0.5 Max STM 1 reach 5% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +40% chance to inflict Bleed1Two-handedSlashing (element: Flesh)1 source
Wounded Hellsword-10 max HP -5 max STM +74 Attack +4 Agility -10% Hit rate -5% Critical hit rate x0.5 Max HP x0.5 Max STM 1 reach 5% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +40% chance to inflict Bleed1Two-handedSlashing (element: Flesh)1 source
Furnace Edge+42 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (4 safe hits) +40% chance to inflict BurnOne-handedSlashing (element: Fire)1 source
Dimming Furnace Edge+38 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (4 safe hits) +20% chance to inflict BurnOne-handedSlashing (element: Fire)1 source
Slagblade+56 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Chipped Slagblade+50 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Pizza Cutter+42 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (4 safe hits) +10% chance to inflict Bleed3 +20% chance to inflict Bleed2 +60% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Chipped Pizza Cutter+38 Attack -10% Hit rate -5% Critical hit rate 1 reach 10% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Spellsword+52 Attack -10% Hit rate -5% Critical hit rate 1 reach 5% break rate (8 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Voidblade+60 max STM +84 Attack +40 Ballistics +10 Luck +10% Hit rate +30% Critical hit rate 1 reach 10% break rate (4 safe hits)One-handedSlashing (element: Shadow)1 source
Whisperblade+60 Attack -10 Defense -10 Bull. Defense +5 Agility -10 Luck +20% Hit rate 2 reach 10% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +20% chance to inflict Frozen +30% chance to inflict Bleed1Two-handedSlashing (element: Slashing,Cold)1 source
Stained Whisperblade+65 Attack -15 Defense -15 Bull. Defense +8 Agility -15 Luck +20% Hit rate 2 reach 10% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +25% chance to inflict Frozen +30% chance to inflict Bleed1Two-handedSlashing (element: Slashing,Cold)1 source
Black Blade of Whispers+70 Attack -20 Defense -20 Bull. Defense +12 Agility -20 Luck +20% Hit rate 2 reach 10% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 or FrozenTwo-handedSlashing (element: Slashing,Shadow)1 source
Azure Greatsword+8 max STM +42 Attack +4 Luck +15% Hit rate 2 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1Two-handedSlashing (element: Slashing)1 source
Tooth Knife+42 Attack -15% Hit rate 0 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Piercing)1 source
Damaged Tooth Knife+38 Attack -15% Hit rate 0 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Piercing)1 source
Tooth Scimitar+44 Attack +15% Hit rate 1 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Damaged Scimitar+40 Attack +15% Hit rate 1 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Tooth Hammer+56 Attack -8 Agility +15% Hit rate 2 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 or StunTwo-handedSlashing (element: Slashing,Crushing)1 source
Damaged Tooth Hammer+52 Attack -8 Agility +15% Hit rate 2 reach 5% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1 or StunTwo-handedSlashing (element: Slashing,Crushing)1 source
Junk Sword+64 Attack +4 Defense +4 Agility +4 Luck +15% Hit rate 1 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Damaged Junk Sword+60 Attack +4 Defense +4 Agility +4 Luck +15% Hit rate 1 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Flimsy Junk Sword+56 Attack +4 Defense +4 Agility +4 Luck +15% Hit rate 1 reach 5% break rate (2 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Ocular Tetherblade+32 Attack +15% Hit rate 1 reach 5% break rate (4 safe hits) +20% chance to inflict BlindOne-handedSlashing (element: Slashing)1 source
Pained Tetherblade+26 Attack +15% Hit rate 1 reach 5% break rate (2 safe hits) +20% chance to inflict BlindOne-handedSlashing (element: Slashing)1 source
Dual Machete+24 Attack +10% Hit rate 1 reach 5% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Chp. Dual Machete+20 Attack +10% Hit rate 1 reach 10% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1One-handedSlashing (element: Slashing)1 source
Pool Cue+14 Attack +25% Hit rate 2 reach 15% break rateOne-handedPiercing (element: Piercing)1 source
Crooked Pool Cue+12 Attack +25% Hit rate 2 reach 20% break rateOne-handedPiercing (element: Piercing)1 source
Dagger+16 Attack -5% Hit rate 0 reach 5% break rateOne-handedPiercing (element: Piercing)1 source
Chipped Dagger+14 Attack -5% Hit rate 0 reach 10% break rateOne-handedPiercing (element: Piercing)1 source
Spade+26 Attack +10% Hit rate 2 reach 10% break rate (1 safe hit)Two-handedPiercing (element: Piercing)1 source
Cracked Spade+22 Attack +10% Hit rate 2 reach 20% break rateTwo-handedPiercing (element: Piercing)1 source
Pitchfork+32 Attack +15% Hit rate 2 reach 10% break rateTwo-handedPiercing (element: Piercing)1 source
Cracked Pitchfork+28 Attack +15% Hit rate 2 reach 15% break rateTwo-handedPiercing (element: Piercing)1 source
Rapier+20 Attack +15% Hit rate 1 reach 10% break rate (2 safe hits)One-handedPiercing (element: Piercing)1 source
Bent Rapier+18 Attack +10% Hit rate 1 reach 15% break rateOne-handedPiercing (element: Piercing)1 source
Spear+32 Attack +25% Hit rate 2 reach 5% break rate (2 safe hits)Two-handedPiercing (element: Piercing)1 source
Crooked Spear+28 Attack +20% Hit rate 2 reach 10% break rateTwo-handedPiercing (element: Piercing)1 source
Venom Dagger+24 Attack +4 Luck -5% Hit rate 0 reach 5% break rate (4 safe hits) +75% chance to inflict PoisonOne-handedPiercing (element: Piercing)1 source
Chipped Venom Dagger+14 Attack -5% Hit rate 0 reach 10% break rate +75% chance to inflict PoisonOne-handedPiercing (element: Piercing)1 source
Mosquito Knife+16 Attack -5% Hit rate 0 reach 5% break rate (2 safe hits)One-handedPiercing (element: Piercing)1 source
Chipped Mosquito Knife+12 Attack -5% Hit rate 0 reach 10% break rateOne-handedPiercing (element: Piercing)1 source
Cattle Prod Spear+60 Attack 2 reach 20% break rate (3 safe hits) +40% chance to inflict ParalysisTwo-handedPiercing (element: Shock)1 source
Cattle Prod Spear (Unpowered)+10 Attack 2 reach 0% break rateTwo-handedPiercing (element: Piercing)1 source
Rat Claws+12 Attack +4 Agility +15% Hit rate 1 reach 5% break rate (4 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1Two-handedPiercing (element: Piercing)1 source
Damaged Rat Claws+8 Attack +4 Agility +15% Hit rate 1 reach 5% break rate +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1Two-handedPiercing (element: Piercing)1 source
Great Needle+28 Attack +4 Agility +4 Luck +15% Hit rate 2 reach 10% break rate (3 safe hits)One-handedPiercing (element: Piercing)1 source
Bent Needle+24 Attack +2 Agility +2 Luck +10% Hit rate 2 reach 15% break rateOne-handedPiercing (element: Piercing)1 source
Spear of the Word+72 Attack +15% Hit rate 2 reach 5% break rate (8 safe hits)One-handedPiercing (element: Piercing)1 source
Stained Shears+45 Attack -5% Hit rate 0 reach 5% break rate (8 safe hits) +60% chance to inflict PoisonTwo-handedPiercing (element: Piercing)1 source
Damaged Shears+40 Attack -5% Hit rate 0 reach 5% break rate +60% chance to inflict PoisonTwo-handedPiercing (element: Piercing)1 source
Gardening Shears+50 Attack -5% Hit rate 0 reach 5% break rate (8 safe hits) +5% chance to inflict Bleed3 +10% chance to inflict Bleed2 +30% chance to inflict Bleed1Two-handedPiercing (element: Piercing)1 source
Goblin's Claws+30 Attack +15% Hit rate 0 reach 5% break rate (4 safe hits) +5% chance to inflict Bleed3 or Blind +10% chance to inflict Bleed2 +30% chance to inflict Bleed1Two-handedPiercing (element: Piercing)1 source
Damaged Claws+20 Attack +15% Hit rate 0 reach 5% break rate +5% chance to inflict Bleed3 or Blind +10% chance to inflict Bleed2 +30% chance to inflict Bleed1Two-handedPiercing (element: Piercing)1 source
Ethereal Dagger+38 Attack 1 reach 5% break rate (4 safe hits)One-handedPiercing (element: Armor Piercing)1 source
Spine Dagger+42 Attack 1 reach 5% break rate (4 safe hits)One-handedPiercing (element: Piercing)1 source
Damaged Spine Dagger+36 Attack 1 reach 5% break rate (4 safe hits)One-handedPiercing (element: Piercing)1 source
Icicle Spike+32 Attack 2 reach 20% break rate (2 safe hits) +15% chance to inflict FrozenOne-handedPiercing (element: Piercing,Cold)1 source
Melting Icicle+28 Attack 1 reach 15% break rate (2 safe hits) +10% chance to inflict FrozenOne-handedPiercing (element: Piercing,Cold)1 source
Ice shard+26 Attack 0 reach 10% break rate (2 safe hits) +5% chance to inflict FrozenOne-handedPiercing (element: Piercing,Cold)1 source
Hadal Trident+40 Attack +15% Hit rate x1.25 Damage against drowsy targets x1.5 Damage against sleeping targets 2 reach 5% break rate (4 safe hits)Two-handedPiercing (element: Piercing)1 source
Damaged Trident+34 Attack +15% Hit rate x1.25 Damage against drowsy targets x1.5 Damage against sleeping targets 2 reach 10% break rate (4 safe hits)Two-handedPiercing (element: Piercing)1 source
Dual Rapier+20 Attack +15% Hit rate 1 reach 10% break rate (2 safe hits)One-handedPiercing (element: Piercing)1 source
Dual Bent Rapier+18 Attack +10% Hit rate 1 reach 15% break rateOne-handedPiercing (element: Piercing)1 source
Slime Spear+64 Attack +25% Hit rate 2 reach 5% break rate (4 safe hits) +30% chance to inflict AcidTwo-handedPiercing (element: Acid)1 source
Tooth Rifle+16 Attack +60 Ballistics -4 Agility -100% Critical hit rateTwo Handed Ranged1 source
Tooth Rifle [Empty]+16 Attack +60 Ballistics -4 Agility -100% Critical hit rateTwo Handed Ranged1 source
Babylon Typewriter+12 Attack +48 Ballistics -6 Agility -100% Critical hit rateTwo Handed Ranged1 source
Babylon Typewriter [Empty]+12 Attack +48 Ballistics -6 Agility -100% Critical hit rateTwo Handed Ranged1 source
War Rifle+12 Attack +72 Ballistics -4 Agility -100% Critical hit rateTwo Handed Ranged1 source
War Rifle [Empty]+12 Attack +72 Ballistics -4 Agility -100% Critical hit rateTwo Handed Ranged1 source
Chill Touch+12 Attack +24 Ballistics -4 Agility -100% Critical hit rateTwo Handed Ranged1 source
Chill Touch [Empty]+12 Attack +24 Ballistics -4 Agility -100% Critical hit rateTwo Handed Ranged1 source
Acid Sprayer+64 BallisticsTwo Handed Ranged1 source
Acid Sprayer [Empty]+64 BallisticsTwo Handed Ranged1 source
Flamethrower+64 BallisticsTwo Handed Ranged1 source
Flamethrower [Empty]+64 BallisticsTwo Handed Ranged1 source
Gatling Gun+20 Attack +92 Ballistics -8 Agility -100% Critical hit rateTwo Handed Ranged1 source
Gatling Gun [Empty]+20 Attack +92 Ballistics -8 Agility -100% Critical hit rateTwo Handed Ranged1 source
High-Caliber Rifle+16 Attack +52 Ballistics -4 Agility -100% Critical hit rateTwo Handed Ranged1 source
High-Caliber Rifle [Empty]+16 Attack +52 Ballistics -4 Agility -100% Critical hit rateTwo Handed Ranged1 source
Shotgun+8 Attack +74 Ballistics -4 Agility -100% Critical hit rateTwo Handed Ranged1 source
Shotgun [Empty]+8 Attack +74 Ballistics -4 Agility -100% Critical hit rateTwo Handed Ranged1 source
Hunting Shotgun+12 Attack +64 Ballistics -4 Agility -100% Critical hit rateTwo Handed Ranged1 source
Hunting Shotgun [Empty]+12 Attack +64 Ballistics -4 Agility -100% Critical hit rateTwo Handed Ranged1 source
Old Rifle+12 Attack +58 Ballistics -4 Agility -100% Critical hit rateTwo Handed Ranged1 source
Old Rifle [Empty]+12 Attack +58 Ballistics -4 Agility -100% Critical hit rateTwo Handed Ranged1 source
gunFirearm1 source
gun (gun)Firearm1 source
Jaw Revolver+42 BallisticsFirearm1 source
Jaw Revolver [Empty]+42 BallisticsFirearm1 source
SMG Special+32 BallisticsFirearm1 source
SMG Special [Empty]+32 BallisticsFirearm1 source
Silver Magnum+64 BallisticsFirearm1 source
Silver Magnum [Empty]+64 BallisticsFirearm1 source
Super Slingshot+30 BallisticsSlingshot1 source
Slingshot+20 BallisticsSlingshot1 source
Crossbow+8 Attack +40 BallisticsProjectile Wpn1 source
SMG+24 BallisticsFirearm1 source
SMG [Empty]+24 BallisticsFirearm1 source
Magnum+50 BallisticsFirearm1 source
Magnum [Empty]+50 BallisticsFirearm1 source
Custom Handgun+40 BallisticsFirearm1 source
Custom Handgun [Empty]+40 BallisticsFirearm1 source
Pistol+32 BallisticsFirearm1 source
Pistol [Empty]+32 BallisticsFirearm1 source
Beating Heart+2 Defense +2 Agility +2 Luck x0.01 chance to be affected by Unconscious x0.5 incoming Shadow damageRangedGeneral Armor1 source
Gauntlets+4 Attack -12 Ballistics +6 Defense +2 Bull. Defense -2 AgilityRangedGeneral Armor1 source
Heater Shield-2 Attack -2 Ballistics +4 Defense +2 Bull. Defense -2 AgilityRangedGeneral Armor1 source
Paint Palette-5 Attack +5% chance to inflict Sleep, Panic, Poison, Confusion, Rage, Charm, or BlindRangedGeneral Armor1 source
Riot Shield-4 Attack -4 Ballistics +5 Defense +4 Bull. Defense -4 Agility -5% Hit rateRangedGeneral Armor1 source
Shroom Cap Shield-4 Attack -4 Ballistics +6 Defense -4 Agility -5% Hit rateRangedGeneral Armor1 source
Tome of Wordsx0.75 Max HPRangedGeneral Armor1 source

Breaks, tape, and a few named tools

The first failure state is cracked or broken, and tape buys one more life. Claymore is named as a weapon that can break twice. Furnace Edge becomes Slagblade on the second break and refuses tape. I will not rank those three on a DPS chart. The wiki does not publish one, and a “best weapon” search is not a license to invent damage per second.

Each point of luck is a 1 percent lower break chance, and at 100 luck melee stops breaking. Explorer gets one daily mulligan when something snaps. Cursed gets that mulligan only on day 1, and weapons snap more easily besides. Those are difficulty rules, not hidden stats on the sword.

The katana comes from the Gamer or from a trade involving Massacre Princess. Sheathed, break chance and attack are both halved. Unsheathe Attack pulls it out, with five safe hits on the description I read. The snake whip is in Kaeley’s maze, a one-handed cut, and a 2.3 note says poison applies correctly after 2.3.10. The pistol is on Floor 2 after Leigh’s story, and on Cursed it costs $100.

My editorial reading, labeled as mine: keep tape for a weapon you like, keep gasoline if you chose the saw, and do not sell the only repair because Survivor already pays you less. That is not a tier list of blades.

Look Outside battle screen showing Sam firing four pistol shots at three creatures
Screenshot: Look Outside (Francis Coulombe / Devolver Digital)

Questions

How do you repair a weapon?

Duct tape, once, after the first break. The second break usually destroys it.

How do you refuel the chainsaw?

Gasoline. The chainsaw does not use the break-and-tape rule.

Related

Sources

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