Look Outside v2.3

Walkthrough

Last checked 2026-11-03

This is a route, not the route. Day 1 the building changes and the wounded neighbor matters. Apartment 32 opens on day 2. The ground floor wants discs that sum to 3. The basement wants the third rent. The roof is the end of that staircase, not the first errand.

Look Outside battle screen showing Sam firing four pistol shots at three creatures
Screenshot: Look Outside (Francis Coulombe / Devolver Digital)

Day-by-day checkpoints

Calendar events are checkpoints rather than a requirement to clear one floor per day. Source coverage: 1 independent source, Miraheze Gameplay; checked 3 November 2026. Empty cells mean the referenced table does not supply that field.

DayAvailable change / cutoffRoute implicationStatus
1Wounded Neighbor encounter; the event begins.Learn apartment supplies and the Floor 3 stairway route.1 source
2Apartment 32 opens; Clint appears on Floor 3.Start Joel’s recruitment while he remains recruitable.1 source
3Apartment 31 opens.Finish Joel’s day 2–3 window; explore the observatory route.1 source
4Apartment 32 changes; Apartment 38 opens.Joel’s original recruitment window has closed.1 source
5Apartment 30 opens; Apartment 32 changes again.Use newly accessible rooms while pursuing the lower floors.1 source
7Last gift window for Charan before the day-8 departure.Finish any intended Charan interactions.1 source
8Earthquake; Charan disappears.Plan remaining routes without relying on Charan.1 source
9Teeth Hell opens; Charlie and Marvin are fully transformed.The pre-day-9 Teething achievement window has ended.1 source
15Final ordinary day; Mutt stocks the Trophy.Choose the intended ending route rather than assuming unlimited days.1 source
16Sleep past the fifteenth day and leave the apartment.This leads to No Going Back.1 source

One lower-floor route

This is a workable order of progression. Side rooms, companion quests and optional bosses can change the itinerary. Source coverage: 1 independent source, Miraheze Gameplay; checked 3 November 2026. Empty cells mean the referenced table does not supply that field.

StepRouteUnlock / purposeStatus
1Floor 3 → Floor 2Resolve the wounded-neighbor stairway access.1 source
2Apartment 21 → Floor 1Follow the Floor 2 progression while tracking recruit lockouts.1 source
3Floor 1 → Ground FloorOpen the disc door with values totaling 3.1 source
4Ground Floor → BasementObtain the Basement Key after the third rent payment.1 source
5Basement → storage → Sewers / Boiler RoomExplore optional combat and key routes; the Furnace is optional.1 source
6Roof-access route → RoofPrepare the offerings required for the chosen ending.1 source

A calendar you can check

Day 2 is Joel’s first lucid day and Clint’s appearance in the Floor 3 hall. Day 3 opens apartment 31. Day 4 changes apartment 32 and opens 38, which is Pierre. Day 5 shuts 32 and ends Joel’s recruit, and opens 30. Day 7 is the last day to gift Charan. Day 8 is the earthquake and Charan is gone, which is also the wrapped-painting cutoff. Day 9 reopens 32 as Teeth Hell. Day 15 is the last day. Day 16 is the No Going Back ending if you simply lasted.

The stair I trust is apartment 21 down to Floor 1, the sum-of-3 door onto the ground floor, the basement key, storage into the sewers, and eventually a roof key. I am not numbering every closet. GameFAQs has image maps by Cyrus917 for several floors. Those images are a second source for “a map exists,” not a license for me to redraw them without looking. I link the floor pages instead.

The convenience store is a ground-floor or fungal-side errand depending on the key you hold. The Store Key from the Fungal Lair is the one the key list names. I will not invent a shopping list.

If you are stuck, the usual cause in the search data is the ground-floor sum or a save meter, not a missing cutscene. Read the disc page and the saving page before you restart the week.

Frederic holding a paintbrush and palette during a dialogue about painting the sky
Screenshot: Look Outside (Francis Coulombe / Devolver Digital)

Video

Questions

How do you reach the ground floor?

Solve the disc door whose values sum to 3. Earth is 1 and Mars is 2.

What happens on day 15?

It is the last day on the calendar. Lasting to day 16 is the No Going Back ending.

Related

Sources

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